A model for interaction, representation, structure and algorithm articulated via a system for human-computer expression.
This thesis investigates the poetics of digital media via a practice-based research methodology. It aims to articulate its endemic properties and unique characteristics through a model that is based in a poetic system for human-computer expression. It draws upon game studies, semiotics, ontology, and systems to explore media creatures, audio-visual syntax, world as language, and process as communication. Its poetic language is used to develop a set of relations, interactions, processes, and expressions articulated across interaction, representation, structure, and algorithm. These are analysed in relation to time, multiplicity, adaptation and transmutation—resulting in sixteen aspects of digital media. A series of case studies that demonstrate the model in action in play, development and analysis lead to speculation on the further application and evolution of its poetic language.