Semiomorph
Immersive environment / game system
Video projection, surround sound system,
computer interface
Troy Innocent 2001
Programming: James Sofra
Music / sound effects : Ollie Olsen
"Digital machines are born shape-shifters. Being digital means being able to reinvent yourself at the click of a mouse: morphing effortlessly from calculator to spreadsheet to word processor to video-editing console and back again." - Interface Culture, Stephen Johnson
Semiotic morphism is the systematic translation of meaning between sign systems. The translation is performed by a computer program that relies on systematic structures of complex signs to determine levels of meaning and relationships between signs. Media and content (meaning) become seperated as the same message may morph between different forms of representation.
The
environment also employs the narrative structure of video and computer games,
with rules and goals determining the gameplay:
"The
goal of the game is to collect enough energy points to create a significant
shift in the graphical representation of the world. This is a semiomorph.
During play you may shift your mode of representation, which will change
the rules of play. You must avoid opposing entities and blast icons. The
relationships within the world can change suddenly through activation of
power-ups and muticons."
