Representation. Semiomorph explores this concept in an immersive environment, using the visual language of video and computer games as the starting point for its sign system. The environment is alternately represented as text, diagram, icon or simulation. Each representation is personified by a game character which explores how these forms of representation themselves have shifted simply by becoming digital. Word is Mt.Ke,I-t, diagram is D-Glypha, icon is Specular, and simulation is Realamon. These game characters are archetypal artefacts, capturing aspects of digital media and electronic game language.

